How Uncharted: Legacy Of Thieves Collection’s PC Launch Speaks To Naughty Dog’s Present And Future

How Uncharted: Legacy of Thieves Collection’s PC launch speaks to Naughty Dog’s present and future

The release of Legacy of Thieves Unknown on PC is a significant milestone for Naughty Dog, as it allows us to celebrate the past and introduce the world of Nathan Drake and Chloe Fraser to a new and significant audience. But it's time to look to the future and expand the way we make games while maintaining the quality our viewers expect.

To achieve this, we've teamed up with Iron Galaxy Studios to bring two of the most exciting and exciting unknown adventures to a new platform with PC-specific quality-of-life features. We are excited for new players to enjoy these two amazing stories in one great package. So as it launches, let's take a look at why this release makes sense for Naughty Dog and how it continues to demonstrate our commitment to bringing players more memorable games than ever before.

unknown How The Thief's Legacy Collection Was Revealed tells the story of Naughty Dog's present and future.

Bring the unexpected to PC

With PlayStation 5 being our primary platform, we saw the opportunity to bring our games to PC as a great opportunity to engage a new, huge, global audience. When thinking about what to release on PC, we looked at our catalog and decided that the beautiful international stories of the Uncharted series seemed perfect to bring to players around the world. Now you're wondering why we didn't start with the original Uncharted. While the Trials of Nathan Drake from the first three PlayStation 3 console adventures were still on a narrative level, we felt they needed a visual upgrade to meet modern PC releases and player expectations.

The Uncharted franchise offers both new and experienced players unique adventures to get started, and while these first three games still have incredible story and character development, we felt players could easily dive into Uncharted 4. At the end of a thief and pick where they are. Nathan, Elena and Sully's stories are closed. Especially with the introduction of new characters like Sam Drake, Rafe Adler and Nadine Ross, A Thief's End has a lot to offer players regardless of how Nathan Drake gets into trouble. And unknown. Fans familiar with the original trilogy will be happy to see it back, but newcomers will have no problem understanding its compelling story once they start collecting.

And these two games, both built on more modern hardware as well as adapted for the PlayStation 5 console controller, seemed like candidates to introduce the franchise and Naughty Dog to modern PC gamers. We also wanted to make sure we were offering the right value for gamers, so we were able to combine both experiences to offer a wide range of PC features and customization options that would serve as many gamers as possible.

We also know that this PC release won't be unique. As you know, our latest Part I is in development for PC after a successful launch on PlayStation 5, and since this is uncharted territory for us, we know we have a lot to learn to bring our games there. . But we are committed to bring you this new version with care in every aspect of our games. So for those who don't know. Legacy of Thieves, we intentionally partnered with Iron Galaxy because we saw in the studio not only a good understanding of PC development, but also a team that shares our passion for learning the series. She was his. Iron Galaxy has provided us with a partner we can trust to deliver a high-quality release of these two unknown games, and we can work closely with them to better understand PC development while internally discussing current and future development, projects Focus on and accept them. . on the computer

lesson learned

The PC debut of the Uncharted series is exciting and intriguing, an opportunity to build on the lessons we've learned about bringing our games to a new platform and the expectations and possibilities that come with it. We've learned a lot from our colleagues at Iron Galaxy and are more excited than ever for future Naughty Dog games on PC.

First, especially through our association, we learned what it takes to synchronize our own engine to computer hardware. Unknown 4 and Unknown. The Lost Legacy is a beautiful game in its own right, and we want to maintain that quality in the PC version. But we still want to provide the flexibility to customize the experience that PC gamers expect, so it was important to us to support more cinematic solutions and PC-specific graphics capabilities. There are no restrictions on major visual changes. The Legacy of Thieves Collection is the most extensive follow-up support*, allowing you to explore incredible locations like Madagascar, the Western Ghats and more. But with our cinematics, we tried different graphical variations to see what worked best. Ultimately, we decided to add black lines to our film scenes because maintaining the original artistic intent and design of these art scenes through all our iterations and experiments is important to the emotional experience.

The PC space offers users a lot of flexibility in terms of hardware specifications, controls and more. Previously, we had to focus mainly on one or two details of the system, which was a discovery for us. Since we were primarily developing for console controllers, we had to get used to the style and flexibility of keyboard and mouse controls, and we found that we had to re-evaluate some of the game mechanics to accommodate the new input methods. For example, unexpected. The Lost Legacy features an engaging locksmith minigame that utilizes the controller's analog stick and haptic feedback. But without this keyboard and mouse capability, we had to rethink the implementation of this mechanic.

We also had to consider the flexibility of PC hardware when it comes to loading data, so we modified our engine to add a kind of "safety valve" to ensure a smooth gaming experience on different PC specs. We haven't had to worry about this since the Jack and Daxter era when data loads are too slow since we added Jack's deactivation animation.

Learning all this through our partnership with Iron Galaxy Studios will allow us to strengthen Naughty Dog's understanding of PC development and deliver the quality you expect in our future releases. We hope to bring the latter to PC in the future, and we know we'll expand the way we develop games in the future. As Naughty Dog has gotten better at working from home and hybrid development in recent years, it gives our PC dev team flexibility in how, when, and where they build. Just how players can enjoy Uncharted. Legacy collection on various PC project computers, our developers can work on PC iterations on various hardware at home or office.

The PC version of Uncharted: Legacy of Thieves Collection is Naughty Dog's transformation hub. Not only is this another opportunity to celebrate our beloved franchise, but we also have the opportunity to introduce it to many new players. By doing so, we set the stage for Naughty Dog to deliver quality games for PlayStation 5 alongside a PC release, understanding how to meet the diverse needs of audiences now and in the future.

unknown Legacy of Thieves has laid a great foundation of technology and knowledge that will only benefit our future growth. Thanks to our partners at Iron Galaxy Studios and our fans, new and old, of Naughty Dog for making this milestone possible.

* Compatible computer and display device required.

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